![]() ![]() Give this one a pass, and check out Torchlight II, Minecraft Dungeons, or any of the other infinitely better ARPGs on the Switch instead. Torchlight III on the Switch could have been a solid light-ARGP to waste a few hours on, but it was pushed out of the nest too soon. ![]() Factor in Torchlight II’s existence on the same platform, which features better performance, a cheaper pricetag, and deeper gameplay hooks, and there’s literally no reason to pick-up Torchlight III over it. Performance is too shaky to enjoy, and the roughshod graphics rob the colorful world of Novastraia of all it’s charm and wonder. This title, a sequel to Torchlight 2, enters its latest. Suffice to say, Torchlight III on the Nintendo Switch isn’t worth your time. Torchlight: Infinite is the latest entry in the ARPG Torchlight franchise coming to PC, iOS, and Android. If the comparison between the siblings was damning at launch, it’s outright deadly to the Switch port. There’s really no compelling reason to pick up Torchlight III on the Switch over Torchlight II. That complaint is all the more evident on the Switch, where Torchlight II is not only cheaper, but performs better. Torchlight III is all about balancing stats, comparing gearsets, and offing goblins by the truckload, and frequent stops of exposition or cutscenes would only serve to get in the way of the main. I scored Torchlight III more generously than most when it launched a couple weeks ago, but I did point out the game’s inability to escape from under Torchlight II’s shadow. I bring this up, because I still see more people in the lobby/hub of Trevail Point on PC than I do on the Switch, which is concerning knowing how heavily Torchlight III relies on multiplayer to enhance the overall experience. That said, there isn’t any crossplay to speak of, which feels like a massive wasted opportunity for a game that is barely breaking above 1,300 peak players on Steam alone. Torchlight III at least works well with a controller, and the network features function well enough if you’re keen to play with friends. Mix in the various bugs, such as whole areas refusing to load (even while offline), and it’s clear the port wasn’t ready for release. For a game with as many loading screens as Torchlight III you’d assume load times would have been a priority, but you’ll spend more time waiting to play than actually playing. Menus take forever to load, and hopping between Torchlight III’s various instances can take upwards of a full minute. Torchlight III on the Switch frequently freezes and stalls out, leading to cheap deaths and frustrating losses. ![]() The game chugs in both handheld and docked modes. Echtra Games were facing an uphill battle, but I still can’t shake the feeling they gave up on this port before reaching the summit. Part of this of course has to to do with the Switch’s hardware: Torchlight III requires a quad-core CPU that can at least reach 2.5 Ghz, and the stock Switch CPU barely hits 2.0 Ghz on a good day. While some could argue that’s the case for Torchlight III overall, the Switch port does not hold up well. Torchlight III on the Nintendo Switch is a mediocre port that was clearly pulled from the oven too soon. ![]()
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